Rift Cleric Leveling Guide: A Roundup of Leveling Builds

by M.S. Smith on February 22, 2011

It’s not long now until head start hits, and that means its time to start thinking about how you’re going to level. The cleric is an incredibly flexible class that can fill a lot of different roles, but some of those roles can be painful to level up. Trying to level a deep Justicar character reminds me of World of Warcraft’s launch, when Paladins were considered nigh invulnerable but took about 5 hours to kill a housecat.

Fortunately, this is where Rift’s soul system shines. You can have roles that are bests for groups (like tanking or healing) but also keep another role with a combination of souls that is specifically targeted towards solo leveling. Builds focusing on solo leveling tend to be self-sufficient DPS builds that trade some firepower for the ability to engage in combat almost constantly. But I also think cleric leveling builds that orient themselves towards utility can have merit if you’re doing a lot of invasions and rifting. So, let’s start this cleric leveling guide.

Cleric Leveling Build #1: The Inquisitor

Easy, deadly DPS with lots of survival options. What more could you ask for?

Level 10 Inquisitor/Warden/Sentinel

Even at this early level it is possible to pick up a lot of skills that are going to important to level as a cleric. This build has the ability to do sustained damage, a HOT and an instant-cast heal for survivability, a snare, and a knockback. What more can you ask for? If you’d like, you can put the 4 points of Warden into Destructive Tide instead.

Level 20 Inquisitor/Cabalist/Warden

We’ve dropped Sentinel at this point because it is now possible to put some love into Cabalist, which gives us straight damage adds to all of our spells. Although the instant-cast heal will be missed, it’s loss is forgiven due to the inclusion of the Inquisitor’s talent Contempt, which heals you for 90% of the damage done by Vex. You still have your Warden HOT to help keep you alive when things get tough.

Level 30 Inquisitor/Cabalist/Sentinel

Welcome back, Sentinel! We’ve missed you! At this level we’ve reintroduced the Sentinel soul because the knockback ability from the Inquisitor is now available. Although two knockbacks would be nice, it’s no longer worth spending 4 points on. Also, Sentinel has passive damage enhancement talents that we now actually have enough points to grab.

Level 40 Inquisitor/Cabalist/Sentinel

Not a lot has changed here, honestly. We’ve put a few more points into Inquisitor and now have the PBAOE fear, which is another score for survivability. But overall, most of what we’ve done is simply increased the consistence killing potential of the Inquisitor. This means more points into passive buffs like Entropy, which increases the damage of DOTs and channeled spells.

In summary, this is a basic solo build for leveling. It will prove capable of sustained damage, it has a lot of survivability options that are great against NPCs, and it has two mana rejuvenation options as of level 30 (Sigil of Power from the Cabalist and Aggressive Renewal from the Inquisitor).

Cleric Leveling Build #2: The Shieldman to Druid Transformation

This build is based off my Shieldman build that I wrote about in beta, but it switches over to Druid at level 31, when the Satyr DPS pet becomes available.

Level 10 Shaman/Warden/Sentinel

At this point the shieldman isn’t really a shieldman at all, because he only has the Shaman shield. There really isn’t a lot going on here – we picked up Warden and Sentinel purely to use their 0-point instant cast heals. We haven’t gone with Purifier yet because honestly, you don’t need to pick up any extra shields at this level.

Level 20 Shaman/Purifier/Druid

Hey! Now we’re talking. All three shields are available and the Purifier shield is fully talented, creating what I call a Shieldman build. Because we’ve picked up all the shields and talented into Purifier so early, your damage will be lower than some other builds. But, you are basically invulnerable at this stage of the game – absorption shields seem particularly great between levels 20 and 30.

Level 30 Shaman/Purifier/Druid

At this point we’re done nothing but invest into additional Shaman talents in order to increase damage-dealing potential. We still don’t have Rage of the North and we are missing a few other nice extras, but we’re about to switch gears anyway.

Level 31 Druid/Shaman/Sentinel

Hey! See what we did there? The change from Shieldman to Druid for leveling requires that we shuffle our talents from a Shaman focus to a Druid focus. We’re specifically going for the Satyr pet, which is fabulous for leveling. It not only does reasonable damage, but also acts as a damage sponge in multiple-mob fights, since the Satyr often aggros a few of the opponents on your butt. Survivability has diminished considerably, but is still “good enough” thanks to the fact that we still have the Druid and Shaman shields and we now have the Sentinel and Druid instant-cast heals.

Level 40 Druid/Shaman/Sentinel

At this point we’re just spreading around the love, but at the core nothing has changed, and there is in fact a lot of flexibility here depending on if you’d rather focus on sustained damage (in which case you’d got for +spellpower and +crit chance) or burst damage (which requires a focus on +crit damage). Either way, this remains a strong leveling build that should easily take you up to 50.

This is the leveling build you should go for if you have no desire to engage in ranged spellcasting. To be frank, I suspect the first build is actually better. When you combined the ability to attack from range with the ability to snare, knockback and fear opponents, you end up with something that is very efficient. But not every build fits every style of play, so consider this path an alternative.

Cleric Leveling Build #3: The Rifter

Questing solo is a decent way to gain levels, but rifts and invasions also give a lot of experience. When it comes to earning credit in these events, however, simply dealing damage isn’t always your best bet.

Level 10 Inquisitor/Warden/Sentinel

Yep, this starts out the same as the first build. Why? Because you don’t even get to do rifts until the end of level 6, and the first few rifts you do before level 10 are usually mobbed with people and extremely easy to complete. Your best bet, then, is to focus on a build that lets you do the quests and get out into the wider world, where you’ll encounter more rifts.

Level 20 Inquisitor/Sentinel/Warden

Now we’re starting to get into what this build is all about – the ability to heal a random public group AND do damage when the healing is not necessary. At this level the Inquisitor is plenty capable of dealing out respectable DPS just by spamming Bolt of Judgement, and can keep allies healed by using the Warden HOTs and the Sentinel healing. We’ve also picked up Light Concentration, which reduces the mana cost of healing spells, and 4 points of Aquatic Affinity, which increases total mana by 8%. Why? Because running out of mana in the middle of a rift is a big no-no.

Level 30 Inquisitor/Sentinel/Warden

At this point the Inquisitor talent tree is about as fleshed out as we’ll ever need it. We have all of the passive talent buffs and we have the chance to proc a instant-cast  Bolt of Depravity. We haven’t picked up Contempt because, as cool as it is, we shouldn’t be taking enough damage to warrant its use. Sentinel has also managed to pick up Healing Communion, a bread-and-butter AOE heal with a 2 second cast time.

Level 40 Sentinel/Inquisitor/Warden

At this point Sentinel is starting to overtake Inquisitor as our primary focus. We’ve put a few more free points into Warden so we can have access to the AOE instant-cast heal, as it now has a great synergy with the talents we’ve received from Sentinel. You should now have no problem at all keeping groups and even raids alive in rift and invasion events.

The basis of this build is simple; healing is usually the best way to rank highly in a rift or invasion event and gain the rewards that come with it, but you can’t heal all of the time, so you’ll need to also need the ability to switch to the offense quickly.


{ 23 comments… read them below or add one }

Medeor February 23, 2011 at 4:56 pm

Thank you for writing this up, it helps me better prepare for the early bird special release tomorrow!
One stupid question – it appears that we will be able to do quests to get more souls so that at some point we will have our 4 roles and each will have the choice of using all 8 souls from the cleric tree. Is that correct?
I’ve read a lot of the soul tree system and learned a great deal during beta, but I was trying out all the different combinations and didn’t get high enough to get any souls beyond the initial 3 to fill out my first set of trees.
Thanks again and keep up the great work.

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M.S. Smith February 24, 2011 at 6:13 pm

At level 13 you gain the ability to obtain all of the souls for your class through short quests. You can then mix-and-match all the souls (in combinations of three) as you desire.

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Medeor March 1, 2011 at 3:30 am

Thanks. I didn’t do that during beta, but it works quite well. Got all 8 souls now and it doesn’t take long at all. It can get quite expensive to support so many souls though (sounds like what I tell my wife and our kids!)!

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S. Powell March 11, 2011 at 12:05 am

I haven’t been able to find these quests to obtain the all the souls. All I’ve been able to do is use the same 3 I start with. Where does this quest exist?

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M.S. Smith March 11, 2011 at 7:49 pm

They’re in the capital city of each faction. I’ve only played Defiant so far, and I know that those souls are largely in the tower at the rear of Merdian, and the rest of the soul quests can be found in the courtyard area. You need to be level 13 before you can take them.

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Phoboz February 23, 2011 at 5:50 pm

with all these builds should I assume I should be using a 2h hammer?

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M.S. Smith February 23, 2011 at 5:53 pm

Use 2H with Shaman/Druid. You’ll usually use 2H with the caster based builds as well, but 1H w/ a relic is an option if you find a decent one to use.

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Phoboz February 23, 2011 at 9:25 pm

Thanks!

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Yodaa February 24, 2011 at 10:15 am

Which of the leveling builds would you better recommend? It seems like you could take leveling build one and still use it in rifts viably.

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M.S. Smith February 24, 2011 at 6:09 pm

The first one. Inquisitor is great.

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Kathleen February 25, 2011 at 4:57 am

Thank you for this wonderful write-up! The level 10 link seems to be incorrect as it shows a cabalist in the mix rather than a sentinel. I’d love to see what it was really supposed to be. Thanks so much!

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Wellwisher February 26, 2011 at 2:49 am

Just tried out the Inquisitor spec @ lvl 18… loving it so far! :D
Much better then my old Sham\Just\Ward…

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M.S. Smith February 26, 2011 at 7:30 pm

Glad you like it! I’ve only made it to 16 so far.

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Cleric February 26, 2011 at 11:25 pm

What is the recommended rotation at lvl 20 for the Inq/Cab/Ward first build? I have leveled up to 19 as just/sham/sent and can tank anything, but it’s slow. Now that I bought a second role, I want try the DPS build you mentioned.

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M.S. Smith February 27, 2011 at 1:08 am

Usually I open up with Bolt of Depravity, followed by Vex and Sanction Heritic, then spam Bolt of Judgement. When required, use Crushing Wave to knockback enemies and Impede to snare them.

When possible toss Tyranny and Soul Drain as an AOE in rifts.

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Cleric February 27, 2011 at 6:22 pm

I tend to run out of Mana more often than not with that build, then again, I’ve only been doing it for an hour or two

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WUA March 9, 2011 at 5:53 am

Hey
Firstly, thx for the guides, they are perfect!

Do you happen to have any macros for build 1? Or a good rotation? It is probably hard to make a macro with dots running, eh?

Thanx for the reply!

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Thomas Jespersen March 9, 2011 at 9:02 am

As a new player I would LOVE to see a dungeon healing build you could have as offspec while leveling. Outlined in the same way as above (level 10, 20, etc.)

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Bawheidbob March 12, 2011 at 12:08 pm

Great information here, personally i have went with the second option just because i like to smack things around.

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Jason March 12, 2011 at 9:38 pm

For build 3, would getting the 2 points in Contempt (so Vex heals) be wasted points?

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Jason March 12, 2011 at 9:41 pm

Never mind. Saw your explanation in the description. Seems like a cool skill though. How well can build 3 handle multi-mob pulls?

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Sara March 18, 2011 at 11:44 pm

Great blog you’ve got going on here, thank you so much!

Quick question for you– In regards to your Level 31 Druid/Shaman/Sentinel spec.. what is your suggested rotation for it?

A friend and I are leveling duo clerics and he decided to go melee after being caster for 30 of the levels.. he’s having a hellofa time getting a handle on it.

Thank you!

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Don/Daxius April 16, 2011 at 11:36 pm

This is great. I was looking for a good set of leveling builds to compare my plan to, and lo I discover the modified shieldman build and the Rifting spec I kind of built. Awesome work!

I assume I should be picking up as much Wis as I can along the way with a bit of SP on the side?

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